quik.spaceBack to drop

File sharing for 3D artists.

Your Blender scene plus packed PBR textures is 800 MB. The client wants the source, not a Sketchfab embed. quik.space takes one file up to 5 GB for $5 over a single link, no signup, no AI training on your model. Client opens in any browser, downloads the zip, opens in Blender. 30-day spaces ($5) hold a full project delivery.

Drop a file.

Free under 100 MB. $1 up to 500 MB. $5 up to 5 GB. No signup, no AI training on your files.

or click anywhere to choose

No email means no recovery. If you lose this link, we can't get you back to this file.

Price scales with file count, up to 25 files. Shown once. 7-day expiry.

The 3D artist problem

Your Blender source plus baked textures is 600 MB. Most clients want a download link, not Drive permission requests. ArtStation's review tools aren't for delivery. Sketchfab is great for embeds but the client wants the source. Slack chokes at 1 GB.

How quik.space fits in

quik.space takes one file up to 5 GB for $5, zip the scene plus textures, send the link. Client opens in any browser, downloads, opens in Blender or Maya. GLB and USDZ files upload and download fine, inline preview is not yet supported for 3D so the client opens in their viewer.

An example workflow

  1. Pack the scene with textures. Blender: File > External Data > Pack All Into .blend. Maya: Archive Scene. Zip the result if you need to include extra references.
  2. Upload to quik.space. $1 up to 500 MB. $5 up to 5 GB. For full project deliveries (scene + bakes + render passes), use a 30-day space ($5).
  3. Send the link to your client. Client opens in any browser, downloads the zip, opens in their DCC. No portal, no signup.

What you’ll typically send

File types 3d artists usually ship through quik.space:

  • Blender BLEND scenes (with packed textures)
  • FBX, OBJ, GLTF, GLB, USD, USDZ exports
  • Substance Painter and Designer source
  • Baked texture maps (PNG, EXR, TIFF)
  • Rendered EXR and PNG image sequences

Typical delivery size sits around 200 MB to 4 GB per asset or scene. That maps to the free tier (under 100 MB), the $1 Large upload bracket (under 500 MB), or the $5 XL upload bracket (up to 5 GB). See pricing for the full table.

Private by default

quik.space does not train AI on your files. We do not read them. We do not index them. The file is visible only to whoever holds the share link, and it auto-deletes when the clock runs out. WeTransfer changed its terms in July 2025 to allow AI training on user files. We made the opposite call and put it in writing.

Frequently asked

Will my unreleased 3D asset be used for AI training?
No. quik.space does not train any model on user files. Your character rig, your unreleased game asset, your client commission: not training data.
Will the share page preview GLB models?
Not yet. GLB and USDZ files upload and download fine, but inline 3D preview is on the roadmap. For now, the client opens the file in their viewer of choice.
How big is a typical 3D asset delivery?
A Blender scene with packed 4K PBR textures usually sits 200 MB to 1 GB. Substance Painter sources can add another 500 MB to 2 GB. Most deliveries fit in the $1 (under 500 MB) or $5 (under 5 GB) bracket.
Can I send a render image sequence?
Zip the sequence first. For very large EXR sequences, split by act or use a 30-day space ($5) to hold multiple zips. quik.space single-file ceiling is 5 GB.
Will the client need an account?
No. Client opens the link in any browser, downloads the file. No signup, no app, no Drive request.